Destination Danger is a pocket-sized role-playing adventure set in the 1930s. It can be played anywhere, anytime, and with anyone!
Latest Updates from Our Project:
Status Report (2019.09.04) - Continued Work w/ Manufacturing. Art Prints are in Motion.
13 days ago
– Thu, Sep 05, 2019 at 03:14:54 AM
Tl;dr: Things are going well w/ Manufacturing as we try to speed things up. Art prints have arrived w/ Lindsey and she has signed them - they look great!
We're actively working with Gameland on getting our initial sample put together. Most things are moving along well, but the time zones (US to China) and Labor Day delayed a couple feedback loops. We are testing a few things with them, including how we want the tuck box for the main game to work. Based on feedback from players, the tuck box will be slightly oversized for the main game, which will allow those with the expansions to slide their cards into so everything is together. Based on what we are hearing, this won't be a problem for gamers who only have the core game - the field guide will have more room to breathe.
Here are the current designs we're almost final on (note: the white nothing on the lower-right is where a UPC will be):
This extra breathing space will be useful, because the Field Guide is now 24 pages of goodness! A lot of work has gone into honing the language in the Field Guide to support new Game Masters and encourage players to extend their creativity. Once we get the PnP files all setup the way we like them, we'll also include an update to the Field Guide for everyone who backed at the corresponding levels.
Art Prints are ON THE MOVE
Here's a quick snapshot of the Art Prints at Lindsey's home before she signed them. They are shortly making their way to Texas where we'll keep them safe and sound in preperation for fulfillment. Lindsey told us that the prints look fantastic - see for yourselves!
NOTE: a few of those specific prints are for our "Get in the Game" backers, which is why they may not look familiar.
I'll be back in a couple weeks with another update. Should be significant!
Jeff @ Guardian Moon Games
Status Report (2019.08.20) - Destination Danger Files are COMPLETE! Manufacturing this week.
28 days ago
– Wed, Aug 21, 2019 at 12:38:21 AM
Tl;dr: Files are complete and will be submitted to the manufacturer this week! Print & Play update will go out after manufacturing copies are sent out. Project retrospective will be forthcoming once manufacturing is complete
Destination Danger is COMPLETE. All artwork and layout designs are ready for manufacturing and will be submitted this week. See below for more details on why our timing was impacted once again, but we are thrilled to have arrived at a final product. The team has really dedicated themselves to making the best product they can, especially in consideration of the personal difficulties that impacted our project timeline, so we really hope you're all pleased.
Each of the items, characters, campaigns, and maps has come out looking really stunning. We're excited to see what the sample looks like in the coming weeks - we know it won't be perfect, but it will give us a really solid indication of what the final look and feel will be.
We will keep everyone posted as we receive feedback from Gameland (our manufacturing partner) and have our eyes on samples to approve for final manufacturing. We've received some assurance we can expedite the samples to get a final approval done pretty swiftly as Gameland has been extremely understanding of some of the personal circumstances impacting this project and very supportive of helping us make up some time!
Updated Print and Play Forthcoming
With artwork and everything complete, an updated Print and Play will be sent out to everyone who backed the project at the appropriate levels. We need to format and adjust everything to the manufacturers templates first, then we'll make sure everything is in a PnP friendly layout for everyone. This will also include the finalized version of the Field Guide in the format it will be manufactured in.
Thank You & a Forthcoming Retrospective
I want to thank all of you for your patience with us on this project. I also want to make special mention of those who reached out privately in DMs and via other means to wish our team the best as a few members have dealt with multiple, extremely difficult life circumstances. I always struggle with how much I should open the curtain to the inner workings of our small band of creatives...but I'll do my best to be both transparent and respectful.
After the last update when we felt we were lined up for imminent success, a member of our team dealt with a life threatening situation in their immediate family that consumed their time and attention for several weeks. These types of things happen in any company, and the right thing to do is to support individuals and their families - they are why we do what we do. In large organizations, it can be a bit more straightforward to find someone to help step in and move work forward while the individual impacted is unavailable. In a small company, where everyone has a specialized skillset, that is significantly more difficult. In a brand new company with limited industry contacts on top of that, it can be devastating to a project timeline.
I've chatted with a few acquaintances in the indie game development community over the last couple weeks, and they each suggested that the first project always introduces more unknowns than you could possibly imagine. It makes perfect sense, I guess we always just want to believe that OUR project will be different... The key is to learn as much as possible so you're better setup for success in the future. With that in mind, the team is going to hold a thorough retrospective on the whole project once we've gotten through fulfillment and we will share the outcomes of that with all of you.
We're nearly there!!!
Jeff @ Guardian Moon Games
Status Report (2019.07.04) - Final steps to Manufacturing
2 months ago
– Fri, Jul 05, 2019 at 02:53:40 AM
Tl;dr: We are finalizing everything for manufacturing. Some amazing artwork.
I will start with all of the good news: the Field Guide, and the artwork and maps for the expansions are being finalized by our layout designers for manufacturing. They are also doing a final pass on the core game to tighten up a few things, then we are off to manufacturing. We are partnering with Gameland, who have a great track record and are doing a ton to help us get Destination Danger over the finish line. We are excited to work with them, and they have agree to some very aggressive manufacturing timelines - things look really good.
Wait, wasn't Destination Danger supposed to be at manufacturing already?
You may remember that we hoped to be at manufacturers several weeks ago. Between then and now, life happened and we were delayed. The game is still happening and we are right about there, but we did not meet our timeline and we are incredibly sorry for that. There are multiple reason why we missed our planned timeline (including a few that are intensely personal for a few members of our extended team, which I won't be sharing)...
Speaking personally, as I am comfortable sharing my own failures in managing the project, I did not effectively build enough buffer into our timeline, accounting for the challenges that are likely to impact any game during development. Our initial timeline was very aggressive, and even our amended timeline was naive (both my fault). At a minimum, I should have planned on similar delays to ones we experienced pre-campaign (on our extended team) and my wife was having a baby in June (our third boy) which is a momentous life occasion that would certainly need my attention. The timeline, as shared in our campaign and in updates, was flawed and I personally take the blame for that. I am sorry.
We are thinking through some options for something we can throw into each of your shipments as an additional thank you for your support. We care a lot about the fact that we missed our timeline and are extremely sorry. I will provide a more precise and clear timeline for fulfillment once we have everything in Gameland's hands and we start dealing with more traditional logistics.
For those who love an artwork update, here are some character cards and maps for the expansions that have been finalized since our last update.
We are almost over the development finish line! We have made commitments to each of you and we are working toward fulfilling those as fast as we can. Until then, we'll do a better job of updating you all over the next few months - that's a commitment I will keep.
Jeff @ Guardian Moon Games
Status Report (2019.05.25) - Last call for order updates!
4 months ago
– Sat, May 25, 2019 at 07:57:09 PM
LAST CALL FOR ORDER UPDATES
The last day to make final updates to your order is May 30th. After this date, we will lock your reward selections and charge cards for add-on item purchases, pledge upgrades, and pre-orders.
If you're moving, you can still update your shipping address up until we lock addresses for shipping (later this summer).
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://destinationdanger.backerkit.com/.
If you haven’t answered your survey yet, if you fill out your BackerKit survey or pay for extra shipping after the May 30th order due date, we’ll still receive your information but your shipment may be delayed. We would really hate to see backers who pledged to the campaign miss out on their fulfillment rewards because they neglected to respond to the survey.
That's it for now!
We look to have a slew of updates for y'all soon, but wanted to make sure we sent a timely reminder out before surveys lock.
Guardian Moon Games
Status Report (2019.05.08) - Print & Play sent via BackerKit, Houston Comicpalooza!
4 months ago
– Wed, May 08, 2019 at 07:34:53 PM
Tl;dr: Print & Play (and v1 of the Field Guide) has been sent out via BackerKit to those who pledged at $10 and up. Destination Danger will be at Comicpalooza in Houston, Texas - check out the game at the Dragon's Lair booth!
Print & Play
Assuming you pledged at least $10 to the Kickstarter campaign, which is the vast majority of you, you should have received an email blast from BackerKit with both the Destination Danger Print & Play AND the Field Guide. Both of these are flagged as v1 (version 1) and we can send out updated versions, if needed) before we do final fulfillment of the physical copies of the game. Also, we're trying to do this via BackerKit because it's baked in functionality... If any of you run into problems, let us know.
We're sorry it took longer than expected to deliver this - the delays were primarily due to the unlock of the alternative maps stretch goal and providing our artist enough time to finalize things. If you have substantive feedback on the Print & Play, or if there as aspects of the Field Guide that are not completely clear, please feel free to email us at email@example.com. We're human and it's likely we got a few things wrong, so please let us know what you see and we'll make corrections ASAP.
Destination Danger will make an appearance at Comicpalooza (in Houston, Texas) this coming weekend! You'll find our great friend Bryan Campbell, at the Dragon's Lair booth, where he will be running some demo games and handing out a limited number of surprise goodies. If you see the booth, snag a picture and post it to the Destination Danger Facebook group!!!
Rumble in the Jungle
Oh, and Rumble in the Jungle (one of the two expansions) is nearing completion! Here's some of the final artwork.